Surely after reading the headline of the news, all you will have thought: what is expected? Of course it is normal that the decision to allow only the use of 'Diablo III' players who are connected to the Internet has generated controversy because it is a crude and inflexible way to complicate life. Whether you're enjoying leisurely solo story mode, if your team has no connection at that time, there is no game for you.
Blizzard, on behalf of his vice president Robert Bridenbecker online technologies, ensuring apologizes that the decision has nothing to do with systems DRM to prevent piracy, and only seeks to exploit the options that brings the game to be always online. For some reason, I do not quite believe that argument, but perhaps I am very suspicious.
It also ensures you have the game Bridenbecker permanently connected to the Internet will not infringe on our privacy and we will not be required to share social information in ways that both of those are styles now. We'll see how it ultimately affects all this controversy to 'Diablo III' once it goes on sale.
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