Fable there were four in the last few weeks already so well known, some news. Peter Molyneux of Lionhead developers which now, however, came out in an interview with an English language magazine, however, is actually somewhat surprising. He gave an effect known as the developer for Fable 4 forego entirely on short-and long-range weapons in the classic sense.
Instead of attacking his opponent with a sword in Fable 4 or bow and arrow, it runs in the next spin of the estimated number of just about magic. And the explanation that gives Peter Molyneux for the decision of the waiver on conventional weapons in Fable 4 is really interesting.
Literally, he said, saying: "We could have made battle weapons, but the one thing that bothers me about melee weapons, and even with firearms, is that the human brain will find a feedback (...) When I swing a sword and more. meet some of the screen, the graphics and sound are simply not enough for me. (...) In magic, it looks like that your mind has no idea how it should feel. "
This is indeed plausible, because players who already know how it feels to trigger a spell or gotten. It remains to be seen as exciting but Lionhead's unusual system intends to implement in Fable 4.
Peter Molyneux of Lionhead was just announced that they refrain entirely in Fable 4 on the classic short-and long-range weapons and completely rely on magic.
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