Pages

Dragon Age: 2 Vs. The Witcher 2 Vs. The Elder Scrolls 5 Skyrim: Part 2

The character development

Dragon Age 2:

For each level rise, we must adapt to one of the classic attributes (strength, dexterity, magic, cunning, determination and endurance) of our character, and secondly we distribute skill points. The ability of the tree, we choose here is compared to its predecessor, however, been significantly purified, the number of skills has been reduced overall. There will be additional talent, improve the skills already learned. This reminds strongly to the talent and glyph system World of Warcraft .

The Witcher 2:

We can specialize Geralt in three directions: Sword master, alchemist or magician. All versions are built with special bonuses and abilities. With each new skill that we choose, our hero receives new skills for example blows or sorcerer characters. In addition to injuries, according to character developments, heavier or lighter fail and no longer depend solely on the combat skills. When the spell CD project has heard the voices of the players and added a magical shield, the sixth sorcerer characters. Sun Geralt now also has a defensive spell, which fits well to the announcement, one can use alchemy and magic is now more useful than the first game.

The Elder Scrolls 5: Cataclysm:

At character development combines proven methods with the Bethesda radical abolition of pre-character classes. Each character starts at the beginning with the same set of learnable skills. Experience then we will reap, as in The Elder Scrolls 3: Morrowind For individual Talernte that are dependent on our style of play. Whether brutal melee action, aimed shots with a bow and arrow, or the use of magic - the more often we use a certain ability to learn, the faster we are their next step. Conversely, players need to frequently change their way of playing for one more level up. As in Fallout 3 we make decisions at every level gained for certain "perks" that is, passive bonuses to our character.

The combat system

Dragon Age 2:

Just as in the previous two, we pull in Dragon Age is not alone in the struggle, but also choose from three of our companions. Here it is again possible at any time between the protagonist and the remaining party members to change. The announcement has to present action-packed battles provided in combination with the multi-platform development among PC gamers for a storm of indignation and skepticism. Because the combat system stripped of Dragon Age: Origins by far did not provide the tactical options of the PC version. There are now clear, however. The famous battle system should be preserved largely. Pause and tactics will be possible again - only the bird's perspective has been nothing to see. In places, it will be even crisper and more tactical. Because enemy troops are now leaders to heal their subordinates to do more or try our troops to fall in the back.

The Witcher 2:

The fights will be stronger than the previous, this time because the developers give up the fight predefined styles, and instead we determine for themselves how our turn violent attacks. In conjunction with the various fighting elements such as spells, dodging, blocking, and the different sword strokes can be constructed very individual and powerful combos. Fist fights, it will also reflect, however, affects the Quicktime scheme, run after them, until now outdated and misplaced. Besides the familiar mini-game brawls, fist fight, however, appears also in the active battle system, if Geralt is unarmed.

"I can understand that some events Quicktime players seem a little out of place manifests itself on Quick Time Events Project Manager Adam Badowski as follows. But just as mini-games should be, right? If you look for example at poker or dice arm wrestling, these two have their own framework, physical properties and partly also features arcade-heavy. And that's not all - in addition to the side quest-based fights, Geralt can swing his fists when he has no weapon equipped. This adds a fist fight like any other fighting style in the flow of the game without having to use Quicktime or similar events. To be honest - I totally agree that not Quicktime elements should be part of a combat system in games like The Witcher second and they are not! "

The Elder Scrolls 5: Cataclysm:

The combat system of Skyrim will come up with an absolute novelty for the series. The so-called "dual wielding is" principle allows us to choose the combination of weapons and spells for free. The classic "melee weapon" plus sign, of course, also possible, alternatively we could also use two swords and a dagger in one place and a spell in the other hand. We could also choose two different spells, or we carry in both hands the same magic and make it significantly more powerful. Furthermore, we assume that with the Skyrim ego perspective and return to an up-close combat feeling. However, the view is also in the third person to be better played than in its predecessors, since Bethesda is working on more fluid movements and spontaneous tempo changes.

Read Also


No comments:

Post a Comment

LinkWithin

Related Posts Plugin for WordPress, Blogger...