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Showing posts with label Gameplay. Show all posts
Showing posts with label Gameplay. Show all posts

'Dragon's Dogma' Story and Gameplay Trailer - The Western Rpg CAPCOM [TGS 2011]


Japan is creatively bankrupt. It is not me, say it themselves. The decline of companies like Square Enix failed to blockbusters such as 'Final Fantasy XIII' seems to support such a risky statement. The core of quality seems to opt for Western industry, well established and very sure of its possibilities.

A demonstration of this shift occurs is increasingly common, Japanese franchise transfer to Western development teams. Franchises that until recently was untouched by someone who had no slit eyes. The Spanish affair between Konami and MercurySteam, Which gave a strong and healthy son named Castlevania: Lords of Shadow, is the most famous case of close. But the thing is not there, 'Dragon's Dogma' is an ambitious Western-style rpg developed by CAPCOM. If we are dry of ideas, why not accept our absorbing the opponent's defeat?



'Dragon's Dogma' commitment to a European medieval setting for a fantasy world where dragons but close and other mythological creatures rub shoulders with castles and feudal lords. We can define the features of our protagonist, real-time engagement supported by fellow adventurers. The world will be open and huge, to feel that sense of something incomprehensible that cries out to be explored. Of course, our actions will determine what we will end at the end of our journey.

They are elements that are used to seeing here in the name of 'The Elder Scroll', 'Dragon Age', 'The Witcher', 'Gothic'... Maybe too much direct competition and too much quality for a novice in these conflicts. That's where Japanese differentiation in small details like climbing turn to the beast of looking weak point. We'll see if we find an original product can make us forget, even for a moment, like freaks 'The Elder Scrolls V: Skyrim'.



What I find curious is that Eastern accepted defeat in general and assumed the death of JRPG in particular, 'Xenoblade Chronicles' release in the West to prove just the opposite, not to mention the imminent 'Dark Souls', Role-playing game promises to be the nightmare of the most seasoned hardcore gamer. Does the Japanese industry of interactive entertainment killing dies? Or simply that there are no absolute truths and just talk about cycles? For now I'm going to keep giving 'Xenoblade Chronicles', Which has proved one of the best JRPG the last decade. Blessed decline.

Fire Emblem 3DS: Trailer and Video With Gameplay (TGS 2011)


Few days have passed after the confirmation of which `Fire Emblem 3DS' was developing. The news that personally hoped like May water, since this saga of Intelligent Systems enchants to me. Since some user has said, now only lacking who arrives new to us Advance Wars and we will already have the perfect stand for casks.

But meanwhile the last one does not arrive we have to do more on first, and is indeed what we are going to do. First with its official trailer (in Japanese), and later with a video of gameplay. In both we can see one of the new features of this delivery, and she is not other than the joint attack. This one will be qualified when a companion is to our side and is within the rank of attack of the rival. For example, if we go with our Lord, and just behind ours we have a magician, when attacking the enemy our magician also will send a fireball to its maximum effectiveness.

If you wait for this `Fire Emblem 3DS' for Christmas, I feel disappointed, because it is not going to us to still arrive. It gives me that the European we are going to have to wait for much, since until the spring of the 2012 will not leave in Japan, so… Patience. That certainly as much delay will be worth the trouble.


Fire Emblem 3DS Trailer




Fire Emblem 3DS Gameplay

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