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Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

The Elder Scrolls V: Skyrim: Video Showing The Passage Of The Artistic Concept To The Final Game



A few years ago I made an animated short by computer. It was a hard work of several months in which I tried to build from scratch the screenplay it had written and artistic direction that had drawn. Finally, see what mounted meant an enormous pride. Almost without knowing how, I got that result was visually fixed and what they had imagined. See moving everything gave me a moment of satisfaction that I have never forgotten.

Saving the (huge, huge, huge) distances, I can imagine how the creators of video games should feel when they see their creations reflected on the screen. The enormous work of sketches and designs comes to us so that we can delight us walking by them in virtual form. It is a pleasure to see videos like this 'The Elder Scrolls V: Skyrim', and more knowing its heady scale.

The expected title of Bethesda will come to market on Friday of the week to come, in this already iconic (11/11/11). Remember then, when you see this mountainous landscape that is lost in the horizon, the long hours of dedication that behind every feeling that travel through your body.

The Elder Scrolls V: Skyrim - Minimum and Recommended Requirements for PC

This image is so good...

I imagine that the RPG lovers have well marked on your calendar on 11 November, I am wrong? It is the day on which the new installment in the Elder Scrolls saga goes on sale both PC and PS3 and Xbox 360. The day in which many will say goodbye to your family members and add as an excuse that you are going to travel. In Skyrim, specifically.

Those who have thought to do with 'The Elder Scrolls V: Skyrim' version for PC can continue reading if you want to find out the minimum and recommended requirements that Pete Hines of Bethesda has become known through your Twitter. The rest can follow with your lives as if none of this had happened:

Minimum requirements

* Operating system: Windows 7/XP/Vista (32 or 64 bits)
* Processor Dual Core 2 GHz
* 2 GB of RAM
* Graphics card with 512 MB of RAM and DirectX9c

Recommended requirements

* Operating system: Windows XP/7
* Processor Quad-Core Intel/AMD
* 4 GB of RAM
* 6 GB of hard disk space
* DirectX-compatible sound card
* Graphics card with DirectX9c with 1 GB of memory. GTX 260/RAdeon 4890 or higher

The truth is that the minimum requirements are not bad. It should be taking into account that the recommended requirements would be to play in High, so if we want to put it at full blast to take Ultra still will have to be a little upload specifications.

The Elder Scrolls V: Skyrim: Spectacular Trailer With Actors To Get Warmed



It will on November 11, in PC, PS3 and Xbox 360 to reach and propose us to live an adventure epic and fantastic in an icy land and full of dragons. 'The Elder Scrolls V: Skyrim' is the major release of the year for Bethesda and preparing it for everything high.

A few days ago we saw a couple of new videos and thanks to them to deepen in the use of weapons, spells, fighting with dragons and other enemies of reduced size. Now up to enjoy one of these announcements with actors and budget which we both like. A dragon, a terrified village, snow mixed with ashes, the panic of people, children crying and a hero who decides to stand up draw its swards…

And nobody said that it would be easy to defeat the very God Alduin, turned into a dragon, it threatens to put an end to the world of Tamriel. A new graphics engine, the pillars of the series intact, and in any case, improved a giant to explore map and a world that adapts in real-time to our actions. You have no desire to take your sword and put an end to one of these winged creatures?

World of Warcraft: Mists of Pandaria: Fourth Expansion For The game of Bizzard On Road

It is a snapshot taken from Kung Fu Panda


Yes, I know that this image can lead to confusion, but is not any new game based on 'Kung Fu Panda' , but the upcoming expansion of the'World of Warcraft' . Almost seven years after the release of the game (released in November 2004), still appearing New Territories and races do not but enlarge their already extensive universe. On this occasion of the fourth expansion trafficking and bears the name Mists of Pandaria.

'World of Warcraft: Mists of Pandaria' has been presented during the 2011 Blizzcon that has taken place this weekend, specifically during on 21 and 22 October, at the Anaheim Convention Center in Anaheim, California. In this expansion we will be able to explore the continent lost Pandaria, hidden after a thick fog so far, and also brings a few new features than you step detail:

* New playable race, pandaren: they already appeared in 'Warcraft III', but it was not a playable race. Rather it was a joke. And yes, they are like bears panda humanized.
* New playable, monk class: pandaren expert in martial arts.
* Maximum level raised to 90.
* New areas: the forest of Jade, top Kun-Lai and other areas of Pandaria.
* Deeds: we can achieve a common goal if we get together with some friends how to mount defenses against invading monsters, for example.
* Mode "challenge" of the Dungeon.
* Pet duel: it is a mini tactical game in which we can challenge the mascots of other players with your own collection company.
* New system of talents.

What does the press release sent to us by Blizzard is when this expansion is ready. I leave you with four catches on the pandaren has made us become the company:

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Dead Island: Five Mistakes That Destroy The Fame (and Even Make You Laugh)



It goes without saying that 'Dead Island' seems to me one of the games more fun this year, who knows how to exploit its full zombie island offering a festival of cuts, group, mass mutilations attacks and blood-smelling dead. But that doesn't mean to make it a product terribly badly completed and done in patchwork.

In addition to famous bugs able to destroy your life as a player (as requiring you to restart the game when it was already quite advanced; terrible for a game as well), in 'Dead Island' have a few wrong decisions and misconceptions that are really fun and serve to increase the feeling that, although Techland have done wrong that does not kill the fun of Z series who wanted to offer.

The type of kicks that not tired



'Dead Island' there is something essential to the narrative of the game: the concept of exhaustion of the character. It is supposed to be him who should mark the moments of tension, the places that, overwhelmed by the zombie Pack, the player must try to keep calm, disarmed and exhausted by the melee.

But there is a problem: that one can spend the entire game giving kicks while it descends even once the fatigue bar. Try to do it at home: If you are able to provide more than 20 kicks followed by air without tiring you, I leave my phone to be waiting for the world Z Guerra.

'Dead Island' and the incredible shrinking man



The technical problem which more is repeated in the game, small but very annoying, perhaps of how coup distances change at whim of 'Dead Island'. The protagonist, and gives the same what choice because it is equal in all, seems to suffer from a strange mutation: the same kick serves to tear down a zombie away from the melee to not to beat him you that already you smell you the breath fresh brain.

But it is not only the length of the leg: also with the arm is difficult to guess the distance of hit when there are no clear rules and the same knife is sometimes Swiss army knife and other woodsman axe.

The clone porn Convention



In one of those details of homage to horror movies cheap that is born, 'Dead Island' placed in a cabin the recording of a porn film of low-budget, obviously, it is not over well. However, it seems virtually all the female inhabitants of the area of the hotel, the first of the game, pertaining to the filming of that movie: all in bikinis tiny, with porn and cloned face measures.

It is obvious that it is an aesthetic decision of the game, which some considered disastrous or not, but it makes it clear that it was necessary to save on design of the characters that populate the island and decision was to always use the same model. This gives rise to a hilarious atmosphere that accentuates even more the tone trash of the game.

Red Bull gives you alas… But not calm the thirst



If you read 'Great overproduction' of Superlópez (and if you have not done so, I do not know what expect to read that stage of Jan), know that the most repeated phrase in the comic is "what is a script girl?". Something they must think the creators of 'Dead Island', which has some tremendous continuity errors throughout the entire development of the game.

One of those who are repeated is the subject of drinks and meals: there are many side the island residents who claim to be dead of hunger or thirst. And, ok, that would be understandable: after all a legion of dead wanders the island with bad grapes, so go for food is an Odyssey.

But 'Dead Island', in a Pirouette worthy of the best comedy of zombies (AKA 'Shaun of The Dead'), offers to us, in the same rooms in which others are dying of hunger, bars cravings and cans of energy drink to galore!

Banoi, where tied the zombies with sausages

Not only the beverage cans regenerate to quench the thirst of 300 infected Islands, but that whole Banoi is a tax haven in which no one gets your money to the Bank. The concept that the dead loose money once you those loads works very well in the area of the hotel (at the end and all, is a region of paradise Deluxe), but has an absolutely great time when we went to look for the Banoi tribe to the interior of the island.

To foster among them the insulation with the world and having not ever came from the jungle, the Indians are absolutely rotten money (and never better).

There are many smaller details involuntarily comedians 'Dead Island', and that you choose the character you choose the inhabitants of the island always you speak as if you were a man, that you start solo and suddenly you realize that carry throughout the game with three companions (which do not help unless you are in multiplayer mode)...

These are bugs and failures of conception of the game that are fun. Others, like you stuck in an area where the landscapes begin to disappear and there is no possible solution (for example, in the jungle, the starry plane), are not nor much less fun. But the game is: do not need to be perfect to get what you are proposing.

The Elder Scrolls V: Skyrim: New Videos With Spells, Fighting And Dragons


Those who have wanted to learn more about 'The Elder Scrolls V: Skyrim' are in luck. A few days ago we learned of the curious competition that brought the guys at Bethesda that were to happen the primary mission of the game in the shortest possible time.

Now up to enjoy a long video, more than five minutes courtesy of Gamespot, which we see the handling of two weapons, powerful spells, fighting with enemies and spectacular Dragons (stars of the function). All that is seasoned with a superb graphics and a few landscapes of high quality. By the way, the spell of ice is a genuine past. It is brutal to see the effect before the enemies.


A few days ago my colleague told us  the huge and massive 'The Elder Scrolls V: Skyrim' map. An extension like that it enjoyed in 'Oblivion' but with a terrain much more wild which will put many more impediments to our movements. Already is very little that you see the light and the collector's Edition looks tremendous.

By the way, enjoy another video focused on the fighting. So epic music, facing a dragon is going to be something worthy of experiment, isn't it?

'Diablo III' And Its Complete Collector's Edition: It Also Debuts New Video And The Bombing of a Special Offer



Still face a long-awaited game as 'Diablo III' was almost an obligation that Blizzard him accompany it of its corresponding collector's Edition. Something that has shown makes little since the BlizzCon, flavored, now I spend with a new kinematics in video and a special offer for the return of our favorite Diablo. The latter is nothing more and nothing less than to give us 'Diablo III' if we pay the annual pass for the 'Wow'. There, a big way. And also getting the skilled from Tyrael (exclusive mount) and guaranteed access to the beta of the upcoming expansion for this MMORPG.

And what about the cinematic video? That is a stunning visual quality, worthy of the best films of animation. Something that Blizzard has us very accustomed. That little would be if the game is not then the height, but we know that it won't happen. Not in vain 'Diablo III' is the most anticipated 2012, and now that Blizzard has unveiled its collector's Edition we have no other choice but to start saving. What? That does not have the second chapter together with their expansion? Nothing happens, because it will come from series in this edition.

'Diablo III' collector's Edition



* Diablo III for Mac and PC in DVD
* Devil skull and stone of soul USB 4 GB
* The Flash drive contains 'Diablo II' and ' Diablo II: Lord of Destruction'
* Aesthetic artifacts from 'Diablo III': bright Angelic Wings, exclusive banners, bottled cloud or smoke filling
* Mascot of 'Wow': fetish shaman
* Portraits for Battle.net 'StarCraft II'
* Blu-Ray/DVD "behind the scenes"
* 208 pages of illustrations of the game
* 'Diablo III' 24 themed original soundtrack

Price not known anything yet, but I think that few fans of 'Diablo' will stick to do with this complete Edition. Am I wrong? That addition we I carry the second chapter with its expansion, so we alright two birds with one stone. Very of the pleasure of the Lord of evil.

The 'Mass Effect 3' Assault Rifle: You Also Want It And Can Buy It



Collectors, lifts you and make a fist with your axe this piece are you cannot escape. Video game companies know they have a reef with statues and replicas of elements of the games and at BioWare do clearer than anyone else. Therefore been encouraged to launch its impressive Rifle of assault M-8 in 'Mass Effect 3'.

Scale real, hand-painted by artists of the TriForce, manufactured in Polystone and with a length of almost 1 m, a height of 30 inches and a whopping 10 Kg of body weight. An authentic hallucinates and is that with this replica of the weapon of Commander Shepard your level will rise 40 points at once. But, you know best?



It is an editing very, very limited to only 500 units were produced (remember that they are finished by hand) so if you decide to buy one probably are the only ones of the Group of colleagues who can bring it to the disco. To flirt with aunts freaks, it refers to. Or at the Salon of the comic of your city, which seems a priori more appropriate place.




The bad news? Clear friends, the price. $650 is what its costs and also must be with eye to be a replica of an assault rifle can be in customs (if you live outside of the United States) they choose confiscate it and BioWare already warns that pasta will not be refunded..

Star Wars: The Old Republic


Perhaps the most anticipated game of the Star Wars saga is already about to candy: 'Star Wars: The Old Republic' will be released in December of more than 3 years after having been submitted and all the betting on the 'World of Warcraft' model: game massively role-playing and online, but with the flavor of the Galactic saga of George Lucas behind.

Do not lack ambition to their creators, with EA to lead a project that Bioware and LucasArts have worked side by side. We are talking about the holy man of the Triples online, a game whose budget has exceeded $ 125 million and that will need to convince the users in a complicated area. Let us see what offer to do so.

'The Old Republic': Impression



The first incentive is clear, the universe in which it is set. Say 'Star Wars' remains today guarantee of success, despite the fact that the cow that Lucas is milking more than 30 years now is little milk.

The good news here is that this time we not go back to the episodes of the series: 'The Old Republic' will be placed more than 3,500 years before the birth of Luke Skywalker and only 300 years after the events of ' Star Wars: Knights of The Old Republic', which not only in setting but also possibilities will be the game in which 'The Old Republic' look.

And thus laying the foundations for this new chapter: Siths and Jedi are a few years of truce after the great war, in which 28 years both factions clashed causing the disappearance of numerous star systems and ending with the withdrawal of all the Jedi. Star Wars, in which none of the contestants wants a great conflict, but cannot leave face is the "cold war" of the universe.

What will happen in the game is a mystery, though Bioware has been advised that it wants an MMORPG to give special attention to the script.

The new Star Wars MMORPG gameplay

To start playing to 'Star Wars: The Old Republic', will have to decide what side we want to belong, if the Siths or the Jedi, which will determine our plot lines. However, as it is the case in other Bioware games, inside it we will have to face other decisions to the morality of the character, so that not everything is black or white, but it also has space for a wide range of ambiguity.

Clashes between ships whose idea you can see in the next trailer will be space for fighting body to body, or with close range weapons, but also for the concept of "space war", in the game:



As you can see, is a concept similar to 'Afterburner': will control the movement left and right and up/down as well as weapons, but not the speed of the ship or other external factors.

Another interesting point of the game will be companions, NPCs that will help us to gain resources while we focus on the main or secondary missions which we want to cover:



Classes in ‘The Old Republic’



Like all role-playing game self-respecting (except 'Skyrim', which has opted to dispense with them), in 'The Old Republic' will have special importance our character classes. Each side has four of them.

Classes of the Republic:

* Soldier
* Smuggler
* Jedi Knight
* Jedi Consular

Classes of the Empire:

* Bounty Hunter
* Imperial agent
* Warrior Sith
* Inquisitor Sith.



Each of these classes will have a different storyline, and also included two specializations, so that in total we will have 16 types of different characters in this first wave of the game. In addition, class we choose will be which define what ships can fly in the first place.

Date of launch, price and trailer



Star Wars: The Old Republic' will go on sale December 20 in the US. Each copy of the game will include subscription for 30 days to the MMORPG and then may opt for three different tariffs:

* Subscription 1 month: 12, 99 EURO
* 3 months: 35, 97 EURO
* 6 months: 65, 94 EURO approximately

Over the years, since 2008 announced the game, several have been trailers that Bioware and LucasArts have taught us: one of the most spectacular was the last E3.



Three will be issues that will be launched ' Star Wars: The Old Republic', all these juicy for a game that promises to be at the height of what has been occurring.


‘Star Wars: The Old Republic': New Video With The Epic Of The Galactic Saga


If there is something that cannot be denied for 'Star Wars: The Old Republic', is that you're having some really interesting trailers, with which it is impossible to not want to play it. And is who can resist the temptation to choose your type of warrior bookmark and launch to live thousands of adventures in the Star Wars universe with their colleagues?

This massive world will begin its existence with the release of the game, which is dated 20 December, and to enjoy what we have to adjust to payment plans that have already been announced by EA. Already can go him well to the title if it is true the rumour that its development has cost $ 135 million, a figure that will take them a long time to recover.

Leaving aside, the game comes with the seal of assurance Bioware always economic issues is a good sign, although this large study has proven to be not infallible on occasion. Without more, here you have the new trailer of 'Star Wars: The Old Republic', where everything that is displayed is generated by the real engine of the game.


'Costume Quest' Arrives At Last For PC And Included gift



It has taken theirs on versions for Playstation Network and Xbox Live Arcade, almost a year, in fact, but finally 'Costume Quest', fun RPG of the study Double Fine's guru Tim Schafer, comes to PC through Steam service, and also does so with included gift.

This gift is not another but DLC Grubbins on Ice than PS3 and Xbox 360 users receive some time ago, but this time without additional cost. Come on, if you buy now 'Costume Quest' PC we carry this small expansion of the adventure without disburse One Euro. In this way, by the 13,99 Euros it costs in total, we hooked to the screen of your PC for at least 10 hours, which is what lasts average throughout the adventure.

As PC we must also look at other aspects, here you have with your requirements:

Minimum requirements for Costume Quest on Steam

* OS: Windows XP SP3
* Processor: 2.0 Ghz Dual Core
* RAM: 1 GB
* Graphic: Nvidia Geforce 8000 + 512 mb, Intel G45 + 512 mb, ATI Radeon X 1300 + 512 mb
* DirectX: 9.0 c

Recommended requirements of Costume Quest on Steam

* OS: Windows Vista
* Processor: 2.2 Ghz Intel Core 2 Duo or higher
* RAM: 2 GB
* Graphic: Nvidia 200 series + 1 gb, ATI 9500 + 1 gb
* DirectX: 9.0 c

'The Elder Scrolls V: Skyrim': The Main Mission Can Be Passed In Two Hours



If there is a game that you would expect to be endless and longest one day without bread that is, without doubt, 'The Elder Scrolls V: Skyrim'. The latest installment of Bethesda comes stomping and promises hours of fun Viking-fantastic. That Yes, if you dedicate to complete only the main adventure (tremendous sacrilege in a game as well) you can going on a scant two hours.

How? The main adventure of 'The Elder Scrolls V: Skyrim' takes only 2 hours? Man, Yes, but the thing has trick. And that is those little two hours a record set by Sam Bernstein, a tester of Bethesda who decided to challenge the rest of the team to see who was able to pass it quickly.

Its final time was 2 hours, 16 minutes and 10 seconds. He won, of course, but he could feel the breath in the neck of Jeff Browne, of the development team, who stayed in 2 hours, 16 minutes and 30 seconds. Of course that the thing as I said earlier has trick and these employees from Bethesda to know exactly what options take, what roads follow, how to get rid of the enemies and strengths and weaknesses of the entire game. Put another way, go with the autopilot.

It is something similar to YouTube videos which are passed Mario Bros in six minutes. If you know all the secrets the thing is easier, right?



'Mass Effect 3': All You Need To Know About The New 'Mass Effect'



It should be one of the great games of this year, but a disagreeable delay was 'Mass Effect 3' until March 2012, which has not done more to increase our desire to catch him. And it is that we are talking about the end of a simply spectacular trilogy, which with its two first chapters has immersed us in a fascinating universe of science fiction, and promises to close here in style.

That does not mean that the series 'Mass Effect' will die with his third, of course, but what is to come from here will be a new story arc, and can even with new players. The great battle of Commander Shepard to rid the galaxies from the threat of the harvesters come to its conclusion, and which come from there is a complete unknown in which do not think by now.

This will be the first iteration to simultaneously reach the three platforms for which has been developed, and will use the modified version of the Unreal Engine which debuted a few months ago with the delivery for the PlayStation 3's 'Mass Effect 2'. Still a long time to have it in our hands, but can go occupying it giving an overview to all you need to know about ' Mass Effect 3’.

'Mass Effect 3' ends here everything



Due to the fully open narrative that BioWare has been raised to this saga, is given the particularity that each user has a unique game and that can vary completely from the rest. For example, in a game can have a character died since the first delivery, and in another it can be followed live and even maintain a relationship with Shepard. According to its creators, there are up to thousand possible variables throughout the trilogy.

This variety will take until the last consequences, and that is to say that the saga will have very different late on the basis of the decisions that we have been taking on the road. Some will be good and other not so much, but all will have an invasion as a starting point to the Earth by the harvesters, shortly after the events that occurred in the 'Arrival' DLC. That do, on this occasion go already achieved powers if we import profile 'Mass Effect 2', and with them will have to lead an army composed of races in the universe to prevent its destruction. And all this while paid off the accounts receivable with Cerberus.

One of the most widespread criticisms of the second iteration is that we spent most of the time to meet our team, and that the true advancement of the plot only occupies a small portion of the game. Its leaders have promised that this time it won't happen something, and that in fact its plot structure will be more like the first installment. As a demonstration in figures, it is estimated that there will be some 40,000 lines of dialogue, almost the same as the first two games together. In addition, once the story we continue in the game or return to top to live it all again with our fully evolved character.

As curious detail, this occasion BioWare has been proposed more emphasis on the feminine profile of Shepard, and in fact even did an advertising campaign for fans choose their appearance. The final look is a redhead Commander and with few friends face, though we can of course modify it to our liking, as well as the male version, in the character editor that this time will be more complete than ever before.

In search of the delicate balance between role-playing and action



The second part of the saga was a simplification of the mechanics of combat and the possibilities of evolution of our characters, which was received by the fans as an approach to pure action. In response to all these criticisms, its creators have promised that the dose of RPG will grow in this chapter.

To this end we will have a more comprehensive system to choose and develop the skills of our characters, with roads that will give us various possibilities to choose. Weapons will again be fully customizable, and each will have five options of modification with their respective stages. This contrasts with the decision to further guide toward the ground shooter the actual combat.

Coverage system has been improved, we will have more freedom of movement around the stage during the fight and the renewed combat melee will not be a complete suicide move while shooting. Furthermore, will the improved artificial intelligence of enemies make this delivery the most difficult of the three. The ultimate goal of all developments is to get that action and the role to achieve a delicate balance where all are satisfied. There will be the point?

Another interesting detail is that the number of partners we unite our team permanently to stronger relationships with them will be reduced on this occasion. He has already confirmed the inclusion of a new character named James Vega, a human soldier of the systems Alliance, and old characters again all those that are not we have died along the way.

The multiplayer reaches the saga



After much speculation and ads up sleeve, BioWare and EA have definitely announced that 'Mass Effect 3' released the multiplayer mode in the series. Fortunately, it seems they have not limited to prepare the heap online mode, to exit the step without worrying about what it can to contribute to the ecosystem 'Mass Effect'.

To achieve difficult challenge, will be proposed a series of missions in co-op with up to four participants. Complete these phases is not essential for the development of the story solo, but what we do here that will be influenced to some extent to the main campaign and could even change the end that we find. We have at our disposal characters of different races, but all of them will be new members and that they do not appear in the central argument.

The objective of the cooperative will be taking control of certain enemy territories in the company of our team, and we will of course have full customization options and evolution of the characters. From my point of view the idea is quite good, because its tangential impact on the main adventure makes it interesting to deal with the multiplayer, but not to do this binding that is not interested.

Editions of 'Mass Effect 3'



At this stage already know quite a few details about the special editions of 'Mass Effect 3' that go on sale next month of March, because two of them have already been announced: the edition collector N7 and the digital edition of luxury, which shall be exclusive of Origin. Of course, both will be added to the standard version, which will have to Shepard in front with the face of few friends while on his back see the harvesters threatening to fall on Earth.

The collector's Edition N7 in United States has been valued at $79,99, will bring additional content, objects to unlock, the soundtrack, a lithograph, a patch, a comic book and a book of illustrations with hardcover. In the case of the Deluxe Edition of Origin, which can be booked already for 69,95 Euros, it will also have their own exclusive materials to justify the purchase.

The mode that you chose, I think I risk not much to say that the title will be an absolute imperative, a forced purchase to be made the finishing touch to this great series. And for those who still not have had the opportunity to plunge into the universe of Shepard and company, take advantage while you still have ahead, because I guarantee that you are not going to repent.



'Mass Effect 3' And Its Co-operative Mode - Video With Casey Hudson



In a matter of days, after appearing in the Australian magazine PC PowerPlay data, we have gone to return to the rumor of the possible inclusion of a multiplayer mode in 'Mass Effect 3' to the official confirmation from EA and BioWare.

It is true that a title as 'Mass Effect 3', taking into account their previous two games and their characteristics, is not perhaps adjust to a competitive multiplayer. That is why what BioWare has been included in this third installment is a co-op. After the confirmation we can already see a first video in which Casey Hudson, executive producer of the game, talking about what we find. There are also a few images belonging to the cooperative:



Hudson makes it clear that this cooperative mode comes with the idea to complement the experience that we can live alongside Shepard in the way for a player rather than a part separated from the campaign as it can be found in a multitude of games.

We can form teams with up to three players more to carry out missions in cooperative and one of the main attractions will be the possibility of controlling characters that until now remained outside our scope. In this way we will have access to all the different classes and a number of different races.

According to our results by controlling the sites that we propose in these cooperative missions late in the game solo will be one way or another. I.e.: the integration of the multiplayer goes beyond to perform certain tasks with colleagues, reaching affect permanently to our progress in the campaign.

Things look very good because it does not appear in BioWare have chosen to make a multiplayer as well as as well only to have it, but everything will be integrated within the story. From next March 9, 2012 we can check it on PC, PS3 and Xbox 360.

'Dead Island': Its Bloodbath Arena DLC Already Has New Date



Already more than one month has passed since 'Dead Island' went on sale in our country, and its Bloodbath Arena DLC is not always available. We should be able to download it at this point, but it has suffered a delay, by which all that we have the Special Edition of this work of Techland we still be able to use the download code for this game mode in which we will again have to fight to survive, this time attending waves of zombies.

We are almost in the middle of October, and unfortunately even a end of it we will be ready for download. We're going to have to go in the middle of November to do so, and that is the new date limit that has been self-imposed by Techland. To see if this time is good, also still another DLC on the way of the campaign of Ryder. Quite interesting also.

By the way, has you skipped already the attainment of the 28 days later? To me yes, a few minutes ago. It is without doubt the easiest of all the accomplishments of 'Dead Island'. We just have to put the game at least 28 days after the first time that we play him. There is no need to comment on the movie buff wink, no?

'Mass Effect 3': BioWare Finally Confirms The Cooperative Multiplayer



It was an open secret, but we would appreciate that speculation are finally over: BioWare has definitely confirmed that 'Mass Effect 3' will have multiplayer mode. After so many media have already ahead of the announcement, the last of them a few days ago, the company has not obliged to do so once and for all official.

It has been the director Casey Hudson who has given the news through your profile on twitter, confirming that it is cooperative missions to which has been defined as spectacular. Thus, a competitive multiplayer, something that I personally think it would have not conceded in the mechanics of 'Mass Effect 3' is discarded.

Although the community of players not seemed to be especially eager to this novelty, EA and BioWare have had good reasons for working on it. Hudson has promised to give more details on the cooperative coming soon, so we look forward to see what these gentlemen have been removed from the sleeve.

The Elder Scrolls V: Skyrim': Epic and Fantasy In this New Gallery Of Images


To look at the huge map we can go in 'The Elder Scrolls V: Skyrim', here we have more material to continue removing the dense hype that is focusing on this game. It's a gallery of images where we can continue delighting with the universe created by Bethesda.

Dragons giving medicine firearms to their enemies, sorcerers preparing potions in his dark cottage, hunters with bows magic facing huge bears, golems of ice with the face of few friends... In summary, epic and fantasy on all four sides. All this with the genuine real engine of the game Creation Engine developed by the own Bethesda and that it will provide the basis for future releases of the company.

All good RPG should have at least a couple of copies of 'The Elder Scrolls V: Skyrim' reserved for November 11, release date already almost at the gates. Then you can go throwing your family and friends, because expected us a long trip through the lands of Skyrim.

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'Dungeon Defenders' Brings Interesting Gifts For Lovers Who Book On Steam Valve


We know that Valve likes to pamper its customers and provide little pearls that encourage consumption, so that even include games that have not been developed for them. Such is the case Dungeon Defenders , a title created by Trendy Entertainment for the digital marketplace that will delight lovers of tower defense in the coming weeks.

Those who reserve and Steam version this game will receive as bonus the legendary succulent Portal Gun, which may be used by Hunter class, and four assistants directly extracted characters 'Team Fortress 2': Heavy, Engineer, the Medic and Pyro. You can look at this content in the game trailer below:



Following the publication of mobile devices late last year with the tagline 'First Wave', on October 19 come to PC and Xbox Live Arcade the interesting 'Dungeon Defenders'. The PlayStation Network version, which will play between PlayStation 3 and PS Vita, will wait until later this year.

Another Magazine Confirms 'Mass Effect 3' Multiplayer, But EA Still Rule


The theme of the multiplayer in 'Mass Effect 3' is already beginning to sound like messing, because while EA and BioWare are dedicated to deny it or simply to omit any statement thereon, increasingly more means are thrown away poolside announcing the incorporation of this novelty to the saga, which makes us think that at the end it will be true. The last to do so has been the Australian magazine PC PowerPlay, who introduced it as the main theme of its cover.

It ensures the publication have been talking about the subject with Casey Hudson, director of the project, in the offices of BioWare. So either these Australians have much imagination, or we can definitely say that 'Mass Effect 3' will enable us to enjoy the closing of the epic trilogy in the company of our colleagues. In what ways we would be talking about? That there is left for later.

Since there is still a good way to March 2012, which is where the title will be released, its creators have time to spare to announce this addition and give all the details possible. That Yes, after that so many people is already gone from the language, the surprise is going to be tiny when get you to know.

This is The Giant Map of 'The Elder Scrolls V: Skyrim'



If the map of 'Oblivion' was already a huge territory could take months to go to complete, the logical thing was wait at least somewhat equal in mass to 'The Elder Scrolls V: Skyrim'. It is estimated that the mapping of this new title is similar in size to its predecessor, although his form is significantly different and the mountainous topography will be most challenging movements.

Taking advantage of the collector's Edition includes a print replica of the territory; a forum of Russian followers that has already been made with one of them has scanned so that now we can enjoy it. It is clear that we will be in a much more varied and complex region that we have visited before in any game in the series created by Bethesda.

The nine major cities are listed with their corresponding coats of arms, and this would be coupled with lower populations, a hundred and fifty dungeons and many secrets by revealing. You can then expand the complete map of 'The Elder Scrolls V: Skyrim', whose launch is already little more than one month away.

Photo of Skyrim Map




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