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Showing posts with label RPG Games. Show all posts
Showing posts with label RPG Games. Show all posts

'Dragon's Dogma': So Intimidating Was The Cyclops



Long ago fell to the golem, now it is the turn to the Cyclops, another mythological beings par excellence. Something that will not miss the promising 'Dragon's Dogma' of Capcom, that in this new IP of the company of Osaka will face against chimeras, Griffins, hydras, and dragons, of course. In addition to each of these giant beasts will have a pattern of different attack that will be a real challenge for us. It will not be a ride since then.

Those who seek new sensations within the genre of action RPG Games will find in 'Dragon's Dogma' a title to take into account that only can put you a "but" entry: that has no multiplayer. Because although we will not be alone in this adventure, our allies will be handled by the machine and we can only give them very basic commands. With the fun would be sharing the adventure with three colleagues... do maybe for a future second delivery?

Removing that detail, it is certain that after testing a few months ago this Dragon's Dogma we loved, being of the titles more pointers that we are going to receive in 2012. We do not yet have specific date for Europe, but his debut in our territory will occur early next year. Meanwhile, we leave you with the Cyclops, which you have to say a few things...

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'Dota 2': The Public Beta is Coming Earlier Than Expected


Good news for which those who are eagerly waiting for 'Dota 2'. Valve just announced today, on the official blog of the game, they forward the start of the beta of the game sooner than expected and that it is likely that by 2012 we can access the public beta.

The advancement of the dates is caused by the good reception closed players are providing 'Dota 2'. The original plan of Valve was not to open the game until not reached the number of Heroes 'Dota', but have found it worthless:

"The response that we see is that people want to play it, even if there many heroes that we have yet to implement." In addition, we have seen that players are already in the beta are doing everything we can to teach others his games. "So we believe that our original plan was stupid"

So the current version of the game's development is that Valve use for public testing. Currently, there are no secure dates, but the developers insist that once they end up a couple of more arenas, may throw open the game, that you will be adding characters and updates.

Classic 'Dungeons & Dragons' to 60% at Good Old Games


When we talk about the future of RPG Games one of the first titles that come to the fore is the 'The Elder Scrolls V: Skyrim', belonging to the "The Elder Scrolls" series, created by Bethesda, but we must not forget other major sagas from the past that are still very present for users. Names such as 'Baldur's Gate' and 'Neverwinter Nights', both from Bioware, or ' Planescape: Torment' and 'Icewind Dale', both by Black Isle Studios.

You just enter a fit of nostalgia to listen to these titles? Do you like to be able to revive them (or discover them) nowadays? Thanks to Good Old Games and for the lovers of retro, this kind of things always are possible. More now, because the service is promoting this weekend classics 'Dungeons & Dragons' to 60%, premiering a new rebate system. More purchase, more discount we apply to the total.

This will go from 20% for a video game, 25% by two, and so forth up to 60% by the full batch, consisting of nine titles, which in turn include expansions and additional content very juicy. If we are with everything, we will struggle only $34,31 to change are little more than 25 Euros. The list is as follows, ending this promotion at the end of the 26th of September:

* Baldur's Gate: The Original series
* Baldur's Gate 2 Complete
* Dungeons & Dragons: Dragonshard
* Forgotten Realms: Demon Stone
* Icewind Dale Complete
* Icewind Dale 2 Complete
* Neverwinter Nights: Diamond Edition
* Planescape: Torment
* The Temple of Elemental Evil



On the other hand, Good Old Games (GOG) are about to reach the magic figure of 6 million downloads, and to celebrate it, for which to arrive at that figure, given away you all the catalogue, while the rest the ' Broken Sword: Shadow of The Templar’s Director's Cut' for 48 hours. Subject to reach that figure, but sooner or later it will come...

'The Last Story ' and 'Pandora's Tower' In 2012 Confirmed For Europe



Finally today we can say that Nintendo has put an end to one of the soaps have lived longer than the Wii, confirming that both 'The Last Story' and 'Pandora's Tower' will come to Europe. There have been many voices that have demanded the release of these two RPG Games in our territory, and finally the Big N could not turn a blind eye despite the reservations it had expressed on occasion.

The confirmation comes through the release schedule of the company for the Old Continent, which announces both titles in 2012. The title of Ganbarion Mistwalker and thus join 'Xenoblade Chronicles' form an excellent trio that will delight lovers of oriental role on this console.

In this way Wii will have two good balls oxygen to stay alive for next year, at least while U Wii hits stores. Now wait specific dates for both releases, but for now we can celebrate 'The Last Story' and 'Pandora's Tower' will be able to fall into our hands.

GamesCom 2011: The Battle Stars In The New Trailer For 'Dark Souls'



Trailers 'Dark Souls' scares, and not because it is a game of fear. They do it because they give us a sign of strength that we have to face when it goes on sale the new play by From Software. Now you can do with a cargo of lime for the occasion, because I think it will take patience to not throw the console out the window at some point of frustration.

Jokes aside, the fact is that the title is looking better each time, and the trailer that Namco has brought GamesCom 2011 I have been very disappointed. I think it will surprise no one if I say that's successor 'Demon's Souls' has what it takes to become one of the greatest RPG Games of this year.

Giant monsters and weaknesses walking skeletons, melee and spell, action in Great Plains and in remote dungeons ... The range is guaranteed in this new video 'Dark Souls' where the fight will be the protagonist. Sale of PlayStation 3 and Xbox 360 would be on October 7.



GamesCom 2011: 'Dota 2', Valve Released The Official Trailer. Captures Gift Set



Let's continue with some more material belonging to the GamesCom 2011, which officially kicks off tomorrow in the German city of Cologne. In this case touches a look at the first trailer 'Dota 2' Valve, to the delight of staff. Thanks gesture to take all we have advised of the existence of this video.

I must say that it is a cinematic, so no gameplay at the moment in this video. To try to alleviate this fact also will let the occasional capture 'Dota 2' Valve has hung around. Keep an eye the moment the trailer:



'Dota 2' itself is an interesting product because it is the sequel as a game of a custom map called Defense of the Ancients to be found in 'Warcraft III: Reign of Chaos and its expansion 'The Frozen Throne' and, in turn, is based on the Aeon of Strife map 'StarCraft'.

From Valve say that despite the perspective used in 'Dota 2' would not be fair to classify the game within the genre of RTS (RTS). They do not want to put a 'Dota 2' in the sack of RPG much the split level 1 character and can reach 25. In the end we say 'Dota 2' is a Action RTS. That is, a strategy game in real time with lots of action and rolero elements.

Besides, Valve has announced a competition called The International. It will be held at Gamescom 2011 from tomorrow, 17 to 21 and involved 16 teams from around the world will have to see the faces 'Dota 2' to fight for a juicy prize: nothing more and nothing less than a million dollars. We see piques live through the game's official website.

I leave you with a couple of screen-shots of the game, that you may be getting an idea of how it looks:


 
'Dota 2' should go on sale for Mac and PC by the end of the year.

'Dead Island', All You Need To Know



'Dead Island' has for many years in development, but has managed to interest people exponentially with its famous trailer, we saw that in the slow motion and backward as a child had fallen from a high floor of a hotel infested by zombies and the few survivors trying to survive, seasoning all with quiet music in contrast to all this agonizing situation. An impeccable job, in short, has many generate renewed interest in this work Techland.

'Dead Island' has planned his departure in our country next September 9 in PC, PS3 and Xbox 360, and that is why, in the absence of a couple of months to put it on sale, we dedicate our section "All you need to know" to collect all the information you know about it so far, and in order to upgrade in the future as new data arrive.

Struggling to survive on an island infested with zombies



No one knows exactly what caused the outbreak of infection (that we will investigate when the game is released to light), but the rate at which it has spread has left the tropical island with few survivors wandering Banoi for it. Some have become stronger in several settlements, but not until we either alone, or accompanied by three fellow humans, we can break all the evil that plagues this paradise now stained red.

Although there will be very clear that entry. This is not a party. He who sees in 'Dead Island' a game where zombies and company (because there are other more powerful mutant) are a mere formality, it is very wrong. 'Dead Island' is not 'Dead Rising' life . At the Capcom franchise we could have fun with the undead, and not posed a big problem, but in this work Techland until a simple zombie we can ruin lives , and never better. We feel helpless.

However, it does has certain similarities with the aforementioned series. Here all the weapons have a level of stamina (and with different characteristics, obviously), getting to deteriorate over time to the point of being completely useless. Luckily we can fix them. Not only that, but we can update or customize by combining different weapons to create a more powerful. All this from any shop of the many that we will find the island. It looks like this:



But even if these guns will continue to facilitate survival without a breeze. After all, to make us feel more vulnerable, we will have a lower bar resistance as hit with any weapon or when running. It will not do either attack or flee like crazy nonsense. Anyway, sometimes if we catch a zombie will have a QTE (Quick-Time Event) to break out of them. But we better not risk and monitor where we stand to avoid unnecessary shocks. Better to eliminate from a distance (we throw our weapons and pick it up again), especially if we see something prone to explode. This will kill more than two birds with one stone.

Dead Island - development sandbox with zombies through



In 'Dead Island' can wander almost complete freedom throughout the tropical island of Banoi. Throughout the adventure we will meet various NPCs (NPCs) that will give us missions that make money and experience. In each tell us, moreover, its level of difficulty, if we do not feel fully prepared to face it. We have several missions active at all times we can see information about them, seeing where we go to meet them. Also, for certain NPCs can trade, so all we can always sell it on or get new weapons for us to make it easier to tackle a mission. And yes, although few, there will be guns.

Although entry may seem a tropical island cannot offer much variety of sites, it is not. Without going further into one of the latest videos we saw the game in question saw a paradisiacal area, and an entirely urban. A contrast that also affect us. For example, in an urban area will have more vehicles on to climb to eliminate the zombies from above, and with little risk of injury.

'Dead Island' is a sandbox, yes, but also has small touches of RPG , the evolution of our characters for the three possible branches of each, with passive and active skills that will make us a little easier to survive. Also the enemies also have different levels, having significant differences between a zombie level 6 on a level 20, for example. If you are level 10, best deal we forget that last. Similarly, other features typical of the genre will also be present here, as the theme of the critics. The time I tried the 'Dead Island' actually scrapped a zombie special one touch in the back thanks to a very critical, very lucky. Although obviously also affects the gun here. Not all are as likely critical character can also improve their own passive ability to increase that probability, and so on.



The tropical island of Banoi is great, but 'Dead Island' will have a detailed map to avoid getting lost and always see the sights. Also we will travel quickly, what 'Fallout' , for the safe zones that we have discovered, and if not we'll always have at our disposal the odd vehicle that go from side to side in a way also safe and can run over zombies of at medium, which always motivates.

As for the players, there will be four, and each will have special skills, identifying in some way with the typical kinds of RPG. So we have to Xian Mei , rather shower with the handling of weapons lightweight, Logan , former football star, Sam B , rapper of the moment with great resistance, and Purna , a character who has not yet been presented officially and not much is known.

Dead Island trailer and Cannes award



And we see it was hype as possible, especially considering that we had a considerable time without knowing of this creation of Techland. This video regained our confidence and we saw about the arrival of 'Dead Island' . Today we can say that less than two months remaining to get their hands on the final version.

Covers for PC, PS3 and Xbox 360 Dead Island


Contents of the limited edition of Dead Island

• Special Box
• Dead strap with registration Island
• Bracelet
• Lanyard
• Postcards
• Additional Content

Long gameplay video from Dead Island



Battlefield 3: Fan Ensures MW3-Domain And Related To Battlefield 3

A possible legal dispute between Call of Duty 3 and Call of Duty - Modern Warfare 3 seems averted, as a recently discovered ominous website turned out to operate as private.

It looked almost as if it would now between 3 and Call of Duty, Call of Duty - Modern Warfare 3 pop should be. For while the former quarrels rather play on the verbal level, it now looked briefly as if Battlefield 3 pick different registers. Gifts namely those players who were interested in the upcoming CoD spin-off of the domain name modernwarfare3.com one, you come up with a page that you linked to the homepage of Battlefield 3.

This deception could but can have serious consequences for violations of copyrights for EA. Now it turned out that the site was not run by EA, but wanted to support a fan of Battlefield 3, which has secured the domain name some time ago, and apparently his favorite game.




Meanwhile, the side of power is taken, but the speculation continues. It is also conceivable that the owner of the domain was about to hit the capital and offered to address these Activision. Maybe they did not want to pay as much as he wanted, so he allowed himself the pleasure of Duty to be drawn through the cocoa and linked to Battlefield 3. In general, Activision seems not too much to worry about the domain name. Neither modernwarfare3.com nor modernwarfare4.com nor modernwarfare.com includes Activision. Only modernwarfare2.com was registered by them.

Review: Hunted - The Demon's Forge

If you watched Interplay company dedicated to the issue of history, might have retained the name inxile entertainment, the company founded by Brian Fargo after he left the old creation. In recent years, the studio worked on the production of a play called Hunted: The Demon's Forge. Had the same name and one of the first titles developed by Fargo 30 years ago, but there is no connection between the two products. The first was a graphical adventure game, back when graphics was something rare in adventure games, and the dungeon crawler is now a cooperative, action-packed. Being only the second game released by inxile entertainment decade or existence, had certain expectations from him. In fact, I had only one; the game is selling well enough to be able to grab that inxile carefree of Wasteland 2. Something I'm not sure if you manage to do. Entering it, I did not claim to be great, cannot even say that I waited anxiously and I was terribly interested in its evolution. So when the bad parts came, I was not surprised or shocked or outraged, I default. But I never expected a thing, I like.

When I say that I liked, I do not mean in any case graphics. The environment looks like it was created on DirectX 7. I kid you not, because of errors had to play Mount & Blade recently DirectX 7 and I noticed some similarities between him and the Hunted. There are shadows in the environment; everything has a color, no bit of shade, like Pixel Shade would be taboo. You will notice that only in sunlight, dark and deep enough that it does not observe. The story repeated characters. If not caused by occasional shade various parts of the body, I would say that I inadvertently disabled any means shadow. However, the characters are relatively well modeled. Graphic believe it and proud of their work and they want to expose as much as possible, since E'lara is dressed as if he fell into a pile of scarves and remained with that stuck with her. Even in the game are a few jokes about it. If you fail to mention the lack of shadows, the game does not look bad, or not look bad as a product of the first generation of games that have licensed the Unreal 3 engine. Visual effects, explosions, magic, and mysterious liquids can look pretty washed-out and simplistic. I could swear that lightning is borrowed from Gothic 1. The detail itself is not what bothered me most about the graphics, this honor is reserved for color filters. Red, brown, gray, white, blue, green, whatever color you want, you can find here all have the same effect, that make you occasionally see Ciuciu. The second chapter has excelled at this, I died many times from the simple fact that there always was dark and had no idea where they were enemies trying to kill me. Sometimes I wake up I could not even move, physics ensuring that you can meet with teammate every step. Fortunately there is friendly fire, but all you can block shots. The sense of confusion in the dark helped of course that some levels can be miracle but load times only between chapters appear. The rest are well masked by the transition animations, such as lifting a door or slipping through a narrow passage. The game will still load the textures, especially when Teleports, literally, on-screen characters. I understand that the game does not really have to have such beautiful graphics, since it benefited from a massive budget. And when a graphics studio cut to save money, why I am not complaining.

Screenshots of  Hunted: The Demon's Forge




Speaking a Remember the Xena? Lucy Lawless has a pretty big role in Hunted, the guide of the two main characters, Caddoc and E'lara. Their voices are made responsible; each conversation between the two is credible, even if those repeats, on doors, become irritating after a while. Although it may be more due to repetition doors. The music is pleasant, if you manage to hear it while dozens of screaming monster, everything can explode around them explodes, and the two heroes fight on the number of victims gathered recently.

Their arguments are not disturbing. Dialogue between Caddoc and E’lara is surprisingly well written for what was supposed to be some generic characters. Even better are able to express their personality in the game, without entering into long philosophical discussions half an hour. At baseline, Caddoc is a fighter who is afraid of cockroaches cautious and E'lara Elf archer is the love explosions, violence and acts before thinking. Happen to be among the last remaining elves in the world, but the notion you are not dumb as other RPGs in years. Sure, from time to time one character crooked nose when he sees it elf, or rather not put in the account, but the theme of racism and social inequality is non-existent. Personally, that delights me very much. I liked The Witcher, but contrary to what Bioware said, not every fantasy RPG with blood in it should try to emulate her world. The two are known for many years, although the game does not enter into detail regarding their background story. Offered little clues here and there, short stories about their past adventures, but nothing could distract attention from events strictly storyline. The interaction between the two is really nice, especially when using the appellations such as "old" or "against" Caddoc being a hundred years younger than E'lara. It may be a consequence of the last games we have button on the main characters who spoke exclusively in military jargon incomprehensible, lacking any trace of humanity, but I liked these characters.

Moreover, I liked that are not "Chosen For Ones". There are two mercenaries, only interested in money and adventure, who find themselves led by the nose and pushed from behind in a fight to save the land from which they are quite determined to pull a profit. I remember little of Boots and Anachronox Grumpos of this issue. Trying to perform a routine mission, frankly I forgot who the two come across a stone that was recently presented in his dreams Caddoc, with an appearance as the mysterious woman named Seraphine. It promises wealth and power, as long as it will go to her father, the mayor of a town nearby and helps with the problem is. When you get there and discover the scale of the problem, renegotiated his contract for more gold and so on until you get to fight an army of monsters, minotaurs and bugs that roam the land, burning cities and turning the survivors into slavery. Toward the end, a small trickle of morality arises in the mind and even begin to help the world for something other than money, but does not last long. I will not go into details about why and how, in large part because except for a couple of times are a fairly predictable story. It is well told, but mostly summarizes to "kill him that bad." Moments to which I refer are appearing in the form of choices that will greatly affect the end game. And I do not mean the options dialog, there is something in the game. Gameplay choices that are perfect sense, their consequences are conjectured by many times and their effects drastically change the fate of the characters. It is very hard to be vague, because it will be quite clear what choice I mean game, so you can skip these lines if you want to avoid a spoiler.

At some point, the characters will be offered the opportunity to receive a temporary bonus of power that will turn a difficult fight in a piece of cake. A situation that will make you tearing our hair out in a battle arena full of explosive fun and amusement. I repeat, is not related to dialogue, you can decide on the spot to make use of that advantage if you see that you are not able to cope with the situation. The choice is again and again and again. But last time, if you choose to make use of that advantage, you see that really was not a choice. The character you were in control which will act just as you did in previous situations, without you ever ask your opinion. Then illustrated flawless impact the choices you've made. Much better than many other games in recent years, it was not a consequence of an erroneous interpretation of dialogue options, or ignorance of the effect of an action. I could tell since then that what was happening might not be what I wanted, and even so it was. When you make a deal with the devil, should not expect a deal. But as much as I would like to take Hunted over again, to choose something else and see the other two endings, I will not, because the gameplay can occasionally be painful.

Hunted game type is a cooperative, which means it will always be two characters on screen. One controlled by you, another AI or another player. Unfortunately, it is a bit long for a cooperative game type, and that usually has the effect to decrease the number of potential mates adventure that you can find. AI tries as possible, sometimes doing well, even less than me dies. But in some cases, gets lost while trying to heal me or use the wrong set of weapons. Hunted is not a typical co-op. The two characters can be found in remote sections of relatively the same level and sometimes the AI knows this, so do not react quite as quickly when you have been made by a herd of minotaurs jelly. I would have preferred if it was a way of giving orders, even simple, such as "Do not go near me" or "attack the enemy archers." But when even sit next to you may be better than a human teammate. It will try to get up off the ground when you fail, and if you learn spells, they will use in combat and to increase your attack power. Spells in the game have double application, I get to that soon.

If you have not read the game manual, entering Hunted might feel a little disoriented. Yes, looks like Gears of War in gameplay, with a cover and that weird running room, but has its own particularities irritating. For example, press coverage, protected key (jump there) and running are actually the same key press. So when you try to run away from something bad and want to pass along a wall, then run on the wall behind you as cover, you'll find the character sticks to the wall, as if a conjugal visit for long enough that a herd of minotaurs to get trampled. The control itself is quite slow initially, and remains so throughout the game. The characters have a way to move very slowly, I even make me feel as if I and the Severance, except that strange movement Severance was just walking, running and jumping, not to fight. You continue to fight, the melee managed to make The Witcher 2 resemble Severance. Geralt attacked even when completely opposite direction some of the enemy that wanted to kill him, even attack someone, not a wall as his heroes Hunted. Therefore, we initially played more E'lara. Targeting third person camera works about as awful as that of Dead Rising 2, but at least I died less often.

I expected that since one of the characters is dedicated melee, with approximation (may use a crossbow arc much weaker than any you have E'lara necessary) to have a repertoire of special attacks. Does not. There is only one of three hit combo you have throughout the world, plus a heavy attack that becomes stronger after being filled with rage bar. Some weapons gives different animations, but the combination remains the same. None of the talents that you cannot get add additional Caddoc attacks. There is dedicated branch rage ability, I found towards the end it was not really that useful. A branch for a charge, which is surprisingly effective, and one for elevation to heaven to enemies for a few moments. There are three skills, each with three stages of development and each stage has three possible improvements that reduce the consumption of hand, increase duration / range and damage. Even if it was a very small skill tree, even compared with some Command & Conquer RTS's, I still hope that gives you the freedom to develop my character as I want. Not really the case. I could not pass the second level of talent if the crystals found throughout the world spend on those improvements, which seems to be optional. And the worst, I could not buy the third rank before the fifth chapter. Now that I'm not thrilled, since the skills that I used consistently was already at the maximum possible since the second chapter. To avoid hours of stagnation, I am stupid, I put points in the other to see what they do, I was disappointed, and when he came fifth chapter crystals had enough to take them on the ones you want.

E'lara even have skills related to weapon they can shoot exploding arrows, arrows that freezes the arrows are not very useful or that break shields, which are extremely useful. Then there are spells. Initially, I thought each character had different magic, maybe that's why I could not take the third rank of the talent before the penultimate chapter. But it was not to be. There are three spells; there is no reason that every character has to have all three. In fact, if each has only one, all you will do well. Spells have dual role, as I said, can hit enemies or can be used teammate. I'll take you some time to realize how poorly the game to explain it. In fact, the game is doing poorly to explain more. As you use them, you must select 1, 2, 3, 4 the skill you want (the image you see a D-pad, I know, the interface goes awry if you have a gamepad attached to PC) and to activate press the Q key and to use, all the Q. No attack on mayor, not the secondary attack, nor key lock, but Q. This can create quite a bit of confusion at first. Even in the end all you can give problems, much like in The Witcher 2. Returning to the spells, here you can see the cooperative nature of the game. Most of them are designed so those, in combination with other special skills, unleash powerful effects. If we combine that lightning spell called Dragon's Breath senseless with Caddoc's charge, then you create a human lightning that can kill a Minotaur in armor on contact. As reference, a Minotaur in armor requires about a minute if you use special talents butchers. As long as both participants know the potential of these combinations of attacks, fights will be very difficult, just have them and there are enough hand.

Some, I say well, the game is that you get hand. Hunted not the kind of game that is life or hand regenerate. If you want to regain a single point of life, be prepared to work seriously for it. Either you have to look potions at enemies or vases, or looking for some energy balls that fail less often from opponents and if you want to come back from the dead, and must seek special potions. The problem is that those special potions are not identified initially on foot, simply catch yourself doing. And if your character falls down, no matter how many you had to you, matters have each teammate. There is no number on the interface to show it, but you can see shining in each arm. Best to leave the AI to take licorice them. Sure, you can use yours, but you should arrive to you and you find something that is not exactly easy if you were near a wall. The problem of this system is that at first has only one place for a potion. To gain room for more potions, you must meet certain objectives. I forget exactly what to do, but in general, increased life, increased attack power total capacity of arrows and so on, require or collect things, save hostages, talked to dead or killing enemies in certain numbers . In other words, grind. Therefore, fighting will become fun until the middle of the third chapter, when your main concern will be to stay alive at all costs.

The game generally becomes more pleasant in the middle of the third chapter, though there finds its pace. Well, you lose and at the end, but then from that point becomes much more enjoyable. But that could be largely because the second chapter is painful. Not only must go through tunnels consisted of dark, increasingly below, until you think you have less and get the other side, but do not have a lot of variety in his time. Or it seemed to me, is the beginning of the game, or was too long. In fact, I know that was the problem. In the second chapter I even tried to solve all the puzzles and hidden treasures to hunt. This involved a lot of their walking around, trying to interpret what the level designers wanted to do and what they wanted designers puzzles with clues to tell them. I did that often, being deeply disappointed every time the rewards received. So at one point, I said that will not deter me to solve a puzzle, some boasting a dedicated dungeon. Thus, I was in the other chapter’s only puzzles more direct, moment when I came across another problem.

The game does not do well in describing what to do and where to do it. The dungeon's dedicated to one of the characters will warn you if you try to go before you value everything. But if you give something on the road and you think the enigma presented asks you to go two meters away to look for something, and you misinterpreted, chances are good you will not be back. Sometimes I found myself just as I started to collect items needed for a puzzle that I have not yet met, and had no idea where it was. A map would have helped remedy this problem. Although I could draw one on a piece of paper, so are not completely blameless. As a 2D game 3D levels, navigation can be very frustrating, especially when characters cannot lift his foot five inches of soil in order to return to whence they came. But as I said, the rewards found in chests and a cupboard of weapons is not worth the effort to find them. Most are still random and the selection of weapons is impressive in general. There are weapons that hit / shoot fast, but low power, the strike / pull slowly, but the middle and high power. Some have a random chance to cause more damage with an additional effect as freezing property disappears after a certain number of uses. Weapons could not be monotonous. There is armor in the game, but do not have to worry that you have to wear E'lara. Besides the shields, the only protection is a shoulder guard, for one shoulder. You will find several versions, offering progressively more armor, we observed no effect.

And now we come to the general problem of the game. Because of the step or what makes you sometimes feel as if the same decor extends to its physical limit beyond which it would break and would make an implosion that will consume time and space. Chapters are filled with areas of murder, Serious Sam style, but are not as funny because of repetition and duration. Some are too long, and the variety of enemies does not support the length. Occasionally one Minotaur when it appears, or four, the situation is invigorated, but when they occur from the beginning, there are surprises and new challenges that can make the appearance after the fourth hour of casapeala. Too many important battles still ends with a scene shifts. Two boss battles are really only that. The characters jump in some catapults /crossbows / guns medieval and defeat monsters against whom such a fight would have been great traditional. It's not as if it had not idea. Fight against the demons for example is great. And some standard enemies, or the type of mini-boss, is really a challenge. Especially those who can teleport can be a pain if you're gullible enough that they are trying to follow. Too bad those meetings to which I refer are rare, and fall after a long and boring fight sequence. I would have preferred if they went on quality instead of quantity, but the origin is a dungeon crawler game, a Diablo, just not as fun.

After I button all day, became very tiring. It's not a pleasant feeling. I thought I was not happy to say "I played-and Hunted and famished." Therefore I do not think I will replay it. Shame since it's replay ability is central to Hunted. Not only the campaign but the game in general.

Funny story. Throughout trying to save the land, the two characters still raise money, and I still expect to find a way to spend that money. But we have not given one. Time digging through menus created preceding the invention of the mouse, we found that the money actually unlock enemies, maps, conditions, moods and everything you need to create your own maps using the editor can be accessed directly from the game. They called the Crucible, and compared with other similar editors could just as well to require the creation of map using a command line. It is competent, but interfaces only. It seems obvious that the game was built with a gamepad in mind, and issues such as editor, is its disadvantage. In a way, I would have preferred that instead of editor, just to make the campaign more fun, so that you want to re-play.

Despite the lessons that can give games that boast that it offers choice in gameplay. Despite the characters that I really want to revisit them, maybe a better game. Despite the attention to detail in creating atmosphere, complete with walls formed by the hissing air and living skeletons visible near the secret door. Despite complete ignorance of the fact that every game today should have health regenerates so to please the public. Despite the humor that involves quite a few chickens. Despite the fact that man is made for the studio that created Interplay, The Demon's Forge Hunted is not very good, although parts I like a lot of it. Sad part is that it was enough to fix: cut a chapter and half of the game, adding three branches of additional skills, to unlock from the start things like the ability to store more than one weapon and a potion, to take out turrets, increase light output from the basement to reduce the color filters, do puzzles better defined, less based on the "collect x items and come back" and implement that army of killer chickens to hear about moment of the dead. I searched far and wide as they did, but no trace of a legion of bloodthirsty birds, so I killed every chicken previously encountered.

Some Videos Of Hunted: The Demon's Forge




Review The Game: Dungeon Siege III

Market "Diablo Clone" experiencing a renaissance lately - most recently we are dealing with a real rash of more or less successful representatives of this species. Many companies would like to cash in on this trend - it is hardly surprising resurrection of a brand Dungeon Siege by studio Obsidian Entertainment. Game developers, however, went a little against the current, serving not another typical fever, and creating something completely unique. Unfortunately, with things like this exceptional case, they are advocates of both hot and bitter enemies. That's right this time.

Dungeon Siege III differs significantly from its predecessors and competitors from the rest. The authors are tempted to combine the classic "predatory-worshipped” gameplay with elements typical of RPGs, and even slasherów. "Troika" of opponents guarantees the headlands, the mass of interesting locations and a few characters whose development is definitely geared to fight. But this is not the whole content of the game - this happens very large amount of dialogue and the ability to carry out certain tasks in different ways (including, without warning, without violence!). The icing on the cake is the combat system - a very arcade based on the application of different sequences of moves and skills. End with a simple clicking on the enemy, now count combos!



All this makes the orthodox genre fans will probably adopt the latest Dungeon Siege with a large reserve, or even hostility. This can be seen on internet forums - the players clearly divided into supporters of new solutions and their resolute opponents.

The adventure begins in the land of EHB, known from previous cycle. The story begins quite hackneyed: the world on the decline, because of the devastating civil war in which at stake is the fate of the entire kingdom. On one side are the religious fanatics, led by his holy and the other, the royal family. In the midst of this struggle gotten the Tenth Legion, accused of murdering the previous king - and thus, causing the conflict. It was in the ranks of the organization gets the player's character - her primary goal is to purify the Legion of Honor, and find other members.

The above description is very stereotyped - especially in the face throws resemblance to the story told in Dragon Age: Origins . Fortunately, soon find that Obsidian Entertainment has prepared something better than a story created by BioWare - the plot has many twists and turns, of which many can surprise quite a bit. Seemingly black and white world turns out to be much more complex, and our role in the events much more interesting than it might seem. Moreover, like in an RPG, make many decisions that are important not only for the following events later, but for the future of the world in general. Sometimes these are great choices of measure (such as savings or a major enemy to kill him), sometimes small (suppression of the strike, or to join a union.)

This shows a significant deviation from production in the style of Diablo - one like it, others do not. For my part I can say that quite a large number of dialogues and the really interesting story is, for me, the enormous advantages of Dungeon Siege III .

In the game, we can direct the fate of one of four characters - forget about the creation of an independent character. Contrary to appearances, this solution is the most hit - all the heroes are very diverse, have common skills for themselves, also have their own histories and personalities. And so: the choice was given to us crazy Reinhart Manksa technique (acting as the magician), delighting in firearms Katarina, honorable warrior and a mysterious archon Lucas Anjali. Playing all of them are slightly different sorts of adventure - all have their strengths and weaknesses, control, is also different. Each player should find something for themselves.

Although throughout the game data is sent to us only one hero, it does not mean that it remains on the battlefield alone. Our team is made up because of two characters - the hero chosen by us, we can throw in a companion. So there is nothing in the way to create a branch composed of militant Lucas, fighting in close quarters, and a clever Manx, supporting him from a safe distance. Unfortunately, lacking the option of switching between characters - our assistant will always be controlled by a computer or another player in co-op (at a time can play up to four people). The consolation I will say that the computer is doing really well, sometimes saving us from the fuel (if it dies, your companion can heal us.) An additional advantage is thrown by the comment characters - not just silly and pathetic cries of speech, but also funny inserts that add interesting color to the game. This means that we share love dilemmas Lucas, listening to lectures Manx complicated if we are seduced by Katarina. The creators of these elements should be a big praise.

It is worth mentioning the development of the system, the characters - each of them has a certain set of statistics, nine skills, as well as several unique talents. Fortunately, not transplantation on this issue - there is every fear that drowns in a flood of numbers and modifiers - everything has been given in a simple and transparent. Thus, it is clear how the development of our team, with successive levels - each promotion associated with distinct professionalism in the form of new capabilities and better performance. Leveling is not the only way to improve the heroes - if you often use a skill, we specialize in it - so we get a chance to comply with special compost with her.



Of course all this comes to the enormity of objects that have a significant impact on the characteristics of heroes. The whole makes the same characters can be developed in several different ways.

The vast majority of tasks in the game based on the struggle - the enemies are in mass quantities, and clash with them is pure delight. Very often stumble is also the boss - sometimes fights with them, pose difficult challenges, requiring the development of detailed tactics and appropriate selection of characters, items and skills. Players attempting to defeat enemies by simply clicking on them quickly disappointed - it usually ends in death of the hero and his entourage. Skirmishes in the Dungeon Siege III are not easy - often come to us to think about the fight and plan to approach her several times. This makes, however, that victory is all the more satisfying.

The enemies are very varied - they depend on the type of environment where we fight. In addition to skeletons and zombies in the catacombs, or inherent in the fantasy spiders we compete with opponents in a rather unusual, such as cantaloupes strikers at the factory or guard in the city. Diversification is a big plus niemilców game.

It is worth mentioning that not all missions require the use of force - bursting with several legal disputes, we find a person guilty of the murder of our friends and solve many a mystery. It's quite an unusual element in bloodlust erpegach oriented, so you should pay attention to it.

Binding the game is more than pretty. While detailed models of visual effects and the number stands at an average level, already on the ingenuity of developers look really impressive site. During our travels we visit the tombs of dark and spooky mansion, admire the raw beauty and intricate mountain peaks, crystal caves. There is also advised that no forests, jungles and small towns - done tastefully and with considerable taste. Then there are sites more sophisticated - as mentioned earlier the town of machinery or another dimension (slightly reminiscent of the Abyss of Oblivion). Locations and characters have been designed with imagination, easily could serve as a backdrop to the real paper RPG session.

Similarly, positive feelings awaken the audio layer. The music is very moody and appropriately raised - just a shame that the soundtrack consists of a few songs in total. It is hard to stick to the surrounding sounds or voices teachers - those pretty well assume the their roles, adding a lot of charm to the game (especially the Manx).

From the above description one might infer that we are dealing with the production of excellent - unfortunately, on each monolith will be wrinkles. The biggest pain points Dungeon Siege III is by far the interface and control system - it is clear that the title was transferred from the console alive, so many solutions will dazzle PeCetowych players. While directing the characters using the pad is quite comfortable, so no longer control the keyboard is a real hard labor. The main problems are: the number used while the (mouse + keys + modifications with the skills of the latter), set the camera awkwardly and painfully clumsy menus. Sometimes we will gnash their teeth when they move between different windows - even a simple change of equipment requires far too much clicking.

Another downside is the opponents of tracking system - very often it happens that your character does not attack the enemy you want. In this case, remains a hero or manually rotate the camera and change the count on the fact that this time the system track down the proper opponent. As the clashes are extremely dynamic, and often require agility monkey (based on a roll over, evasion and quick attacks with conventional or skills), this disadvantage grows into real trouble. Fortunately, it leveled the pad control option, but not everyone has to have it.



Dungeon Siege III is a game whose rating never satisfy everyone. As I wrote at the outset - the players are already divided into its supporters and opponents, and fanaticism on both sides often takes bizarre forms. But trying to define cool completely on the latest work of Obsidian Entertainment, I must say that it is at least satisfactory. Very addictive gameplay, arcade fighting model, a large number of RPG elements, and interesting characters and plot - this is the component which I completely turned away. Rarely happens to a game sucked me with such force as is Dungeon Siege III - I do not regret a single one of about twenty hours spent in the kingdom of EHB. How to hack'n'slash production is surprisingly complex and comprehensive - and as for role-playing adventure and delightfully effective.

Dungeon Siege III is a very interesting trade-off between games, "Diablo Clone" a serious RPG - for me it is a really excellent mix.

Return Of Warhammer Roleplaying Game

Warhammer Fantasy: The RPG your hands again thanks to innovative third edition and its new format. Entertainment Edge will put at your disposal soon to not fail to enjoy great adventures in the Old World.

Thanks to the new format recently published by Fantasy Flight Games, the new edition of Warhammer Fantasy: The RPG is now accessible to all fans who want to find out, both for those who want to use all new components proposed by the new game system and for those who prefer to play the traditional way, only with books.

The new format is much more accessible to players because it gives the opportunity to choose which components you want to purchase, for the players, which are exclusively for the game director or those that include components to play with the new system or simply spread the books to play with pencil and paper.

Here's a review of the first references Warhammer Fantasy: The RPG that will be available simultaneously:

Player Guide

The Player Guide contains rules and information needed to play Warhammer Roleplaying Including a refined version of the game mechanics to create characters solves and leads exciting fast-paced fighting games.

The Player Guide illustrates the innovative careers Warhammer Roleplaying and offers a compendium of hundreds of actions, spells, blessings and special capabilities in one convenient reference manual.

Rules and guidelines Player Guide allow players to enjoy their games using the components of Chest Player, or if you prefer the old style of classic RPGs pencil and paper (using only the book).

Whether you're a newcomer to the Warhammer world as if you are a veteran of these conflicts, the Player's Guide is an indispensable manual if you intend to undertake a life of adventure in the Old World!

Chest Player

The Chest Player contains essential tools for players Warhammer Roleplaying Including the major components of basic game. It is also the ideal complement to the rules and content offered by the Player Guide.

This product is packed with valuable resources for players, among which include 30 professions, 45 letters of talent, more than 150 action cards, 5 sheets of group of adventurers, a pad of character sheets and a sheet of blanks full color with more than 30 laborers hero and numerous pieces of anxiety and fatigue, markers, indicators of attitude and chips Activation; everything a player needs to bring his character during a game or throughout a campaign.

The Chest Player will provide all possible facilities to play Warhammer Roleplaying and take your adventures in the dark and dangerous Old World.

DJ Guide

The DJ Guide is an indispensable resource for every player to participate as a Director of the Game in a game of Warhammer Roleplaying. In addition to gathering in one volume the most important rules and effects (such as critical wounds, madness and magic dysfunction), this book is full of general guidelines and tips for conducting campaigns and encourage long evolution of the characters.



 
Included in this book the rules needed to interpret and direct enemies and adversaries, and to design exciting encounters. In its appendices are useful references tables collected can also be used to generate random results.

The DJ Guide contains a wealth of information for new and veteran DJs alike. Not only has basic information about the game, inside you'll also find the rules of corruption and the mutation described in the supplement to The Winds of Magic, in addition to the diseases presented in the divine plan. And last but not least, bring a complete introductory adventure entitled Eye for an Eye!

DJ's Chest

The DJ's Chest contains tools and components necessary to run games Warhammer Roleplaying Including the major components of basic game. It is also the ideal complement to the rules and content offered by the DJ Guide.



Within this box you will find full decks of cards Wound, Madness, magic dysfunction, Place and State, and Action cards exclusive to the Game Director. Also included is a sheet of cardboard punched cards in full color with various indicators, Attitude, and various pawns plastic pedestals; everything for the DJ make the most of the matches featuring the players.

And last but not least, have also been added to this box all the components of the introductory adventure Eye for an Eye Of the Game Director's Guide And a given batch of 12 special Warhammer Roleplaying.


Set of dice

Expand your dice with this set of dice for accessory Warhammer Roleplaying. This set contains:



  • Feature 3 dice (d8 blue)
  • Recklessness 2 dice (d10 red)
  • Prudence 2 dice (d10 green)
  • Fortuna 2 dice (d6 white)
  • 1 die of Expertise (d6 yellow)
  • 1 die of Misfortune (black d6)
  • Challenge 1 dice (d8 purple)

Warhammer Fantasy is an RPG featuring unusual heroes on the way to dangerous adventures in the murky world of Warhammer Fantasy, Games Workshop. Players will venture through the darkest corners of the Empire, guided by fate and luck, defying threats that others cannot or will face.

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